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1. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 14/12/2010 13:44:55 CCP: can you please confirm or deny if effects are in developement or not? Nearly all of the eve players i know and i think a lot of other people are very interested in this.
- by Captain Futur3 - at 2010.12.14 13:45:00
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2. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
Originally by: Snowmann Changing things like effects usually causes a serious amount of whinnage. You can never make everyone happy and trying to normally ****es off everyone. And then you have the guys who really don't care either way an...
- by Captain Futur3 - at 2010.12.14 11:53:00
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3. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 13/12/2010 22:53:20 Originally by: DarkXale Edited by: DarkXale on 13/12/2010 22:42:46 Originally by: Captain Futur3 and that means? Unreal Tournament 2004 has better effects than what i see in ...
- by Captain Futur3 - at 2010.12.13 22:50:00
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4. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
Originally by: Vaal Erit Really? Are you really comparing a 2D top down shooter to EVE? EVE should look more like this. cool!
- by Captain Futur3 - at 2010.12.13 21:05:00
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5. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 13/12/2010 20:46:28 Originally by: Xercodo Originally by: Captain Futur3 Fact is that Eve effects are from 2003 like the backgrounds in all systems except wormholes and some exceptions like i dont ...
- by Captain Futur3 - at 2010.12.13 20:45:00
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6. CCP: Where are the effects artists? We need more/new effects! - in Player Features and Ideas Discussion [original thread]
I asked for this at least 3 times in the last year and many others did so too. Fact is that Eve effects are from 2003 like the backgrounds in all systems except wormholes and some exceptions like i dont know. Just have a look at the boring thrus...
- by Captain Futur3 - at 2010.12.13 20:23:00
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7. Make the left menu a popup menu - in Player Features and Ideas Discussion [original thread]
Originally by: Stuffke You can do that already, just rightclik on the eve time indicator to open the menu options, there you can make it into a popup menu fly safe! THANKS! Cool :)
- by Captain Futur3 - at 2010.05.30 12:45:00
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8. Make the left menu a popup menu - in Player Features and Ideas Discussion [original thread]
I just thought that it would be way better if the menu on the left would disappear when you dont have your mouse near to it. This would be only for the minimized menu of course. The menu has no information at all, so i dont see a reason why we ne...
- by Captain Futur3 - at 2010.05.30 11:02:00
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9. Next Expansion: Improve existing features with one dedicated team each - in Player Features and Ideas Discussion [original thread]
team graphics: - add good looking engine trails - fix collision spheres of several objects like asteroids or stations in space - add better looking explosions and weapon effects team combat engine: - change combat system so that it is more dyna...
- by Captain Futur3 - at 2010.05.01 12:26:00
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10. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
I will try to explain it for you, how the calculation would work: You know the direction between ship A and B. This is already known because the turrets already aim at ship B at every moment. So what you have to do is send a line (in 3d gaming l...
- by Captain Futur3 - at 2010.04.30 10:10:00
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11. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound I already addressed your proposal and said that it will not work. You ignore that the fleet, which is already in the system needs to load all the stuff for the incoming fleet, too. Where do their clients get a cha...
- by Captain Futur3 - at 2010.04.30 10:03:00
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12. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Quote: I like the idea but your assumption that in SupCom-FA's bullet tracking does not effect performance that much I believe is incorrect. I own that game and on my older computer even at lowest settings it lagged when I had two groups jus...
- by Captain Futur3 - at 2010.04.30 09:52:00
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13. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 30/04/2010 01:03:56 Edited by: Captain Futur3 on 30/04/2010 01:02:20 and exactly thats what i am saying. Test it on SISI. But first CCP needs to implement it and thats what i want. As said.. everything has to b...
- by Captain Futur3 - at 2010.04.30 01:02:00
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14. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
@ Party Scout: sure, this has to be tested. Everything has to be tested. But has this a bigger impact on Eve than adding planetary interaction? Is it bigger than connecting DUST with Eve? What about the new Doomsday weapon of the titans? Are thes...
- by Captain Futur3 - at 2010.04.30 00:54:00
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15. Jump Limbo - in Player Features and Ideas Discussion [original thread]
Just to make it clear that i got the point of this discussion: OP wants to fix the problem, that when you jump a fleet(or group) in a new system, that when the group is big enough, the group lags that much, that they cant do anything while the en...
- by Captain Futur3 - at 2010.04.30 00:49:00
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16. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Originally by: Misanthra Collision mesh in this game has issues. Do you want to not hit targets because a rock thinks its 50m bigger than it is (if you mine or belt rat, you have danced with belts no where near you I am sure). Also in emp...
- by Captain Futur3 - at 2010.04.30 00:26:00
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17. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Agreed. But i still think that people in Eve are way to afraid of changes. But this change is not something where CCP would be first who would introduce it. In fact, i believe that if you let a total noob play eve and there would be both versions...
- by Captain Futur3 - at 2010.04.30 00:10:00
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18. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Originally by: Party Scout I think CCP could make a lot of changes to the game, but they decide not to. I think they are sticking with the original formula that works. Adding onto it, but not changing the base aspect of the game. Any chang...
- by Captain Futur3 - at 2010.04.29 23:47:00
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19. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Who says that this cant be calculated on several CPUs? The server is a cluster, so it contains of multiple PCs with multiple CPUs. Dont see a reason why this cant be calculated on several PCs, but even if Eve can only use single core PCs, this is ...
- by Captain Futur3 - at 2010.04.29 23:42:00
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20. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Futur3 on 29/04/2010 23:26:34 Sure this has to be done by the server. And i still think that its not hard for the server to do this for drones and all ships. Eve does not need a lot of PC power at all. Its only the lag that ...
- by Captain Futur3 - at 2010.04.29 23:25:00
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